

Why NeuralSense Was Created
The FPS world has shifted. Modern shooters are no longer built around casual players jumping in after work. They are dominated by players who spend hours every day grinding movement, recoil patterns, and meta changes. Every match feels like a tournament, every lobby feels like ranked, and every fight feels like you're up against someone who treats the game like a full-time job.
Time Constraints
Most gamers have responsibilities, families, jobs, school, and real-world commitments.
Widening Gap
The skill gap keeps growing between full-time grinders and regular players.
The Solution
Precision and control without endless hours in the firing range.
But the truth is simple. Most gamers don't have that kind of time. People have responsibilities, families, jobs, school, real-world commitments. They still love these games, but they can't dedicate endless hours just to keep up with players who live in the firing range.
That widening skill gap is why NeuralSense was created.
Not a script. Not a macro.
A real Autonomous Tracking Engine.
NeuralSense is a controller-native tracking brain that sits between your game visuals and your joystick.
Instead of stacking random macros, curves, and plug-ins, NeuralSense runs a single, disciplined engine that:

Reads the game visually
Understands which target matters
Predicts movement
Translates into pure joystick movement
You keep your decisions, positioning, and game sense. NeuralSense takes over the exhausting part of aim: keeping your crosshair welded on the right target while everything on screen is trying to shake it off.
Not This
- Not a spreadsheet full of scripts
- Not mouse emulation pretending to be a controller
- Not a one-size-fits-all "pack"
Instead
A single engine maintained like real software – versioned, profiled, tested.

Core Pillars
Six foundational principles that define how NeuralSense approaches autonomous tracking.
Universal FPS Targeting Brain
NeuralSense is built to run across multiple FPS titles, not just one game. We model movement patterns, hitbox behavior, and FOV dynamics so the same engine can adapt to different shooters without feeling like a blunt tool.
Proprietary AI Motion Model
NeuralSense doesn't just react to where a target is. It learns how targets move – their sprints, slides, jiggles, and micro-corrections – and positions your virtual crosshair where it needs to be next, not where it just was.
Joystick-Native Output
Many tools try to "fake" better aim by pretending to be a mouse or stacking keyboard macros. NeuralSense speaks directly in RX / RY joystick language, keeping your aim behavior consistent with how your controller is meant to feel.
Sub-Pixel Tracking & "Weld" Behavior
The engine is tuned to behave like a servo: once it commits to a target, it wants to stay there. No random snapping, no "rubber-band" back to center – just continuous tracking pressure that keeps your crosshair glued.
Private, Adaptive Profiles
Every player has their own sensitivity, FOV, and controller habits. NeuralSense supports per-game, per-profile tuning so the engine can adapt to your setup instead of forcing you to adapt to it.
Backed by a Real Dev Team
NeuralSense is maintained by engineers and FPS veterans who ship updates, collect feedback, and refine the engine based on real, high-pressure game sessions – not just test range footage.
Mysterious AI Awakened
What's up? The future of competitive gaming is here
React Faster. Aim Smarter. Survive Longer.
Experience the intensity of competitive gaming with AI-enhanced precision targeting
System Requirements
To experience the engine the way it's designed, we recommend modern hardware with high refresh rates and wired connections.
Minimum Specs
To run the engine
4 GB VRAM
Recommended Specs
For full performance + lowest latency
8+ GB VRAM
120–240 Hz refresh rate recommended
Input & Controller Requirements
Supported input: Xbox-style or similar gamepad recognized by Windows
Connection: Wired USB connection recommended to minimize latency and input noise
Required hardware: Compatible external controller-adapter device (Cronus Zen) connected via USB for advanced tracking features
Compare Plans
See exactly what each plan includes
| Feature | Basic | Pro | Elite |
|---|---|---|---|
| YOLO Detection | Standard | Advanced | Ultra |
| RL Adaptive Aim | |||
| GPU Acceleration | Priority | Maximum | |
| Devices | 1 Device | 2 Devices | 5 Devices |
| Auto Updates | |||
| Support | Priority | Direct Dev Access | |
| Custom Profiles | |||
| Heatmap Training | Coming Soon |
Is This Safe?
NeuralSense is designed with safety and legitimacy as core principles.
No Memory Injection
NeuralSense never modifies game memory. It uses external computer vision only.
External Tracking
Purely visual capture and processing. No interaction with game processes.
No Anti-Cheat Violation
Works entirely outside the game. No hooks, no memory access, no violations.
GPU-Only Processing
All AI inference runs on your GPU. No background processes or system modifications.
Privacy & Security
NeuralSense does not collect personal data, game account information, or any sensitive data. All processing happens locally on your machine. We only store your subscription and license information for account management purposes.
From visual signal to joystick weld
In one continuous loop.

The engine sees the fight
Your game feed is captured and processed by a dedicated visual stack. Enemies, teammates, and background noise are separated so the engine can focus on true targets, not clutter.
It identifies the right target
NeuralSense evaluates which target should be followed: the most immediate threat, the closest enemy inside your field of view, or the one you've implicitly committed to. The goal: stick to one clear target, not flick back and forth.
It predicts movement, not just reacts
Instead of playing catch-up, NeuralSense forecasts how that target is moving – strafe patterns, peeks, slide-outs – and updates the aim solution accordingly. The tracking feels like it's flowing with the opponent, not chasing them.
It outputs pure RX / RY joystick control
The engine takes its tracking decision and turns it into analog joystick output: small corrections when the target is stable, aggressive pulls when they sprint across your FOV, and constant micro-adjustments that keep you welded.
You stay in command
Movement, positioning, game sense, rotations, ability usage – all of that remains completely yours. NeuralSense doesn't play for you; it takes over the mechanical burden of tight tracking so you can focus on winning fights, not fighting your own aim.
All of this happens in real-time – frame by frame, target by target, adjustment by adjustment. You focus on the fight. NeuralSense handles the weld.
Built for players who treat FPS like a craft
A tracking engine built like real software
Currently in private alpha
Get Started with NeuralSense Precision
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