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NeuralSense
AI-Enhanced Precision for Competitive Gamers

Experience next-level aim assistance powered by YOLO detection and reinforcement learning. Legal, safe, and optimized for competitive play.

20,000+
Active Users
99.9%
Uptime
50ms
Avg Latency
AI Targeting System
AI Targeting System
Built for:
Ranked grinders
Aim-lab addicts
Competitive controller players
Our Story

Why NeuralSense Was Created

The FPS world has shifted. Modern shooters are no longer built around casual players jumping in after work. They are dominated by players who spend hours every day grinding movement, recoil patterns, and meta changes. Every match feels like a tournament, every lobby feels like ranked, and every fight feels like you're up against someone who treats the game like a full-time job.

Time Constraints

Most gamers have responsibilities, families, jobs, school, and real-world commitments.

Widening Gap

The skill gap keeps growing between full-time grinders and regular players.

The Solution

Precision and control without endless hours in the firing range.

But the truth is simple. Most gamers don't have that kind of time. People have responsibilities, families, jobs, school, real-world commitments. They still love these games, but they can't dedicate endless hours just to keep up with players who live in the firing range.

That widening skill gap is why NeuralSense was created.

Engine Core

Not a script. Not a macro.
A real Autonomous Tracking Engine.

NeuralSense is a controller-native tracking brain that sits between your game visuals and your joystick.

Instead of stacking random macros, curves, and plug-ins, NeuralSense runs a single, disciplined engine that:

ASUS Gaming Setup - Proprietary AI Motion Model
Proprietary AI Motion Model
1

Reads the game visually

2

Understands which target matters

3

Predicts movement

4

Translates into pure joystick movement

You keep your decisions, positioning, and game sense. NeuralSense takes over the exhausting part of aim: keeping your crosshair welded on the right target while everything on screen is trying to shake it off.

Not This

  • Not a spreadsheet full of scripts
  • Not mouse emulation pretending to be a controller
  • Not a one-size-fits-all "pack"

Instead

A single engine maintained like real software – versioned, profiled, tested.

Core Pillars

Six foundational principles that define how NeuralSense approaches autonomous tracking.

Universal FPS Targeting Brain

NeuralSense is built to run across multiple FPS titles, not just one game. We model movement patterns, hitbox behavior, and FOV dynamics so the same engine can adapt to different shooters without feeling like a blunt tool.

Proprietary AI Motion Model

NeuralSense doesn't just react to where a target is. It learns how targets move – their sprints, slides, jiggles, and micro-corrections – and positions your virtual crosshair where it needs to be next, not where it just was.

Joystick-Native Output

Many tools try to "fake" better aim by pretending to be a mouse or stacking keyboard macros. NeuralSense speaks directly in RX / RY joystick language, keeping your aim behavior consistent with how your controller is meant to feel.

Sub-Pixel Tracking & "Weld" Behavior

The engine is tuned to behave like a servo: once it commits to a target, it wants to stay there. No random snapping, no "rubber-band" back to center – just continuous tracking pressure that keeps your crosshair glued.

Private, Adaptive Profiles

Every player has their own sensitivity, FOV, and controller habits. NeuralSense supports per-game, per-profile tuning so the engine can adapt to your setup instead of forcing you to adapt to it.

Backed by a Real Dev Team

NeuralSense is maintained by engineers and FPS veterans who ship updates, collect feedback, and refine the engine based on real, high-pressure game sessions – not just test range footage.

Mysterious AI Awakened

What's up? The future of competitive gaming is here

React Faster. Aim Smarter. Survive Longer.

Experience the intensity of competitive gaming with AI-enhanced precision targeting

System Requirements

To experience the engine the way it's designed, we recommend modern hardware with high refresh rates and wired connections.

Minimum Specs

To run the engine

OS
Windows 10 (64-bit) or Windows 11
CPU
4-core processor (Intel i5 / Ryzen 5 or better)
RAM
8 GB
GPU
NVIDIA GTX 1060 / 1650 or equivalent
4 GB VRAM
Storage
5 GB free SSD space recommended
Display
1080p monitor (1920×1080) at 60 Hz or higher
Internet
Stable broadband connection
Other
One free USB port for external controller/adapter

Recommended Specs

For full performance + lowest latency

OS
Windows 11 (64-bit)
CPU
6–8 core processor (Intel i7 / Ryzen 7 or better)
RAM
16–32 GB
GPU
NVIDIA RTX-series (RTX 3060 or better)
8+ GB VRAM
Storage
SSD with 10 GB free space
Display
1080p or 1440p monitor
120–240 Hz refresh rate recommended
Other
One free USB port for virtual controller/adapter device

Input & Controller Requirements

Supported input: Xbox-style or similar gamepad recognized by Windows

Connection: Wired USB connection recommended to minimize latency and input noise

Required hardware: Compatible external controller-adapter device (Cronus Zen) connected via USB for advanced tracking features

Compare Plans

See exactly what each plan includes

FeatureBasicProElite
YOLO DetectionStandardAdvancedUltra
RL Adaptive Aim
GPU AccelerationPriorityMaximum
Devices1 Device2 Devices5 Devices
Auto Updates
SupportEmailPriorityDirect Dev Access
Custom Profiles
Heatmap TrainingComing Soon
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Is This Safe?

NeuralSense is designed with safety and legitimacy as core principles.

No Memory Injection

NeuralSense never modifies game memory. It uses external computer vision only.

External Tracking

Purely visual capture and processing. No interaction with game processes.

No Anti-Cheat Violation

Works entirely outside the game. No hooks, no memory access, no violations.

GPU-Only Processing

All AI inference runs on your GPU. No background processes or system modifications.

Privacy & Security

NeuralSense does not collect personal data, game account information, or any sensitive data. All processing happens locally on your machine. We only store your subscription and license information for account management purposes.

Flow

From visual signal to joystick weld

In one continuous loop.

Seeing Red Black - Visual Signal Processing
Real-Time YOLO Object Detection
01

The engine sees the fight

Your game feed is captured and processed by a dedicated visual stack. Enemies, teammates, and background noise are separated so the engine can focus on true targets, not clutter.

02

It identifies the right target

NeuralSense evaluates which target should be followed: the most immediate threat, the closest enemy inside your field of view, or the one you've implicitly committed to. The goal: stick to one clear target, not flick back and forth.

03

It predicts movement, not just reacts

Instead of playing catch-up, NeuralSense forecasts how that target is moving – strafe patterns, peeks, slide-outs – and updates the aim solution accordingly. The tracking feels like it's flowing with the opponent, not chasing them.

04

It outputs pure RX / RY joystick control

The engine takes its tracking decision and turns it into analog joystick output: small corrections when the target is stable, aggressive pulls when they sprint across your FOV, and constant micro-adjustments that keep you welded.

05

You stay in command

Movement, positioning, game sense, rotations, ability usage – all of that remains completely yours. NeuralSense doesn't play for you; it takes over the mechanical burden of tight tracking so you can focus on winning fights, not fighting your own aim.

All of this happens in real-time – frame by frame, target by target, adjustment by adjustment. You focus on the fight. NeuralSense handles the weld.

Built for players who treat FPS like a craft

A tracking engine built like real software

Currently in private alpha

Get Started with NeuralSense Precision

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Frequently Asked Questions

No. NeuralSense is a single tracking engine. It doesn't rely on stacking random scripts or macros. Everything runs through one core that is tuned and updated like real software.
No. NeuralSense focuses on tracking – keeping your aim on target. You still control movement, positioning, decision-making, and everything else about how you play.
NeuralSense is being built as a universal FPS engine. During the private alpha, we're focusing on top-tier competitive titles and expanding support based on tester feedback.
NeuralSense is designed to work with controller-native input (RX / RY joystick signals). For full functionality, a Cronus Zen is required. We support various controller types through the Cronus Zen adapter.